Sunday, April 17, 2011

Work in Progress Stuff Part 3

More WIP stuff for my pitch bible! First up is an updated height comparison chart. I changed Mic's height some as my friend Tom suggested it. I would go back and change posing to, but at this point, I'm just worried about getting everything done. The lines are also somewhat faded here, as I like the look and it serves lightly as a silhouette reference too.


Next up is a small sheet of extra characters. Included from left to right on here is the Todd, Evelyn and Lloyd. Evelyn conducts the interview on the other six members of the Crew on the order of Clap. Todd and Lloyd are her camera and sound guy, respectively. These three, along with the next character, show that not everyone in the series has items for heads. The next character up on this sheet is Charlotte Case, the leading lady in the film Clap's directing and later on, his love interest. I kind of had Jessica Rabbit in mind when I was drawing her and it's still to be determined if her personality's a lot like that too.

The other three were going to have their own page, but they don't really appear in the short I have planned, so they get thrown on here. From right to left in the group, we have Tel, Mr. Case and Cal. Mr.Case is the film's Executive Producer, as well as Charlotte's uncle. He's the head honcho over the Crew and the guy that Clap answers to when things turn to SNAFU, which is actually a lot more often than he actual hears of. Tel and Cal are Mr. Case's two right hand men and are usually the ones to visit the set in Mr. Case's behalf to check on Clap's progress.


The next set of images here are basically like expression sheets. I mean, they show the character body expression and certain antics that some of the characters have. I'll go into detail on those individually.

First up is of course Clap, the Crew's "beloved" (in his mind) Director. He's very determined and optimistic, but as show here, can occasionally get stress and a tad depressed. Also, as I thought this would be clever, all the Crew Members have little personality traits/ticks that relate to their item. When Clap is nervous, he'll play with the clapper bit of his clapperboard and if he's trying to be suave (like around the ladies), he'll smooth it down as if he was smoothing back his hair.


Next up is Producer Clip. His sheet shows more of his ticks, such as the paper on his clipboard revealing his mood or how he yanks those papers out when stressed. Another one of his ticks is that when he runs out of papers on the clipboard, he's a "blank slate" of sorts and needs some time to "gather his thoughts."


Thirdly is Cam, the Camera Guy. This sheet also shows two of his ticks. The first is on the left, where it depicts him with his film reels popped out. The happens when he gets too stressed and he also usually needs a minute to "gather his thoughts" when this happens. The other is on the right - when he sleeps or naps, he usually puts on his lens cap.


Next up to bat is Mic, the Sound Guy. This doesn't show any of his ticks and he doesn't have many. Actually, only one that I can think of, and that's unplugging his boom mic when he actually doesn't feel like listening to people. This page also shows how he has to duck when coming into rooms due to his height.


Next is Lighting Guy Spot. I had to redo this one because the first one sucked. Anyway, the tick shown here is on the left. When he gets headaches, his light tends to break. His other ticks include closing the flaps arounds his light when sleeping, the top one falling sort of like an "angry eyebrow" when upset and his light being on or off depending on his mood. He's usually a pretty bright, happy guy though, so it tends to be on.


Next we have Reel, the Editor. None of these show his ticks, but his include smoothing back the loose bit of film as if it were hair and when he's editing, he likes to clip off a bit to insert into the film as to "add a bit of himself" to it. Here though we have how easily annoyed he is and how he deals with it (head to the wall) and how he spends his free time, which is usually by watching movies.


Lastly, we have Rite, the timid Screenwriter. The only tick pictured here is on the left. He types on his keys when nervous, as if he was biting his nails. His other ticks include coming up blank when he doesn't have a piece of paper, getting writer's block when his ribbon gets jammed, or having his "mind picked" by Clap when he snatches the piece of paper from the typewriter.


These are going to say as lineart for the time being, as I do still have other things to do, but yeah. That's what we have so far. Now I need to go and work on environments, but I'm gonna take a break now and do something that's probably really stupid : )

Friday, April 8, 2011

Work in Progress Stuff Part 2

Some more WIP stuff for my Pitch Bible. I just finished the lineart and base colour for all my character info ref sheets along with the height comparison chart. Here are those files


 


Wednesday, April 6, 2011

Work In Progress Stuff

I was going to throw this all up on the main blog post, but teacher wants WIP stuff for our pitch bibles. I'm working with the idea mentioned in the last blog post with the film crew. Here are some of the sketches I did over the summer for the character, when I was still developing the characters.





From top to bottom, we have a rough sketch of Clap interacting with Rite. Clap likes to "pick" Rite's brain for ideas and that means he pulls the paper out of Rite's typewriter. Below those two is a sketch of the Executive Producer and the main boss of the Crew, Mr Case. He doesn't make an appearance in the short I have planned, but he does exist. Behind him, are his two cronies and right hand men, Cal and Tel.

Under that is some development sketches for Clap. They just show some of his reactions and have some personality notes on the side. Below that is the same thin for Cam.

But that's all I really have at the moment. I can't find any of the other ones, because they're scattered about like mad, but still, there you go : )

Tuesday, March 29, 2011

Assignment 7

Okie day, nearing the end here. For our second to last assignment, we had to do environments. Whoo.. Joy... My favourites.

Anywho, like a few others I know are doing, I did mine for my Pitch Bible (which is the next assignment) which also goes along with the idea I would like to do for my Senior Project in a few years. The basic idea focuses on this group I call the Crew, a group of men whose heads correspond with different pieces of equipment on a film set. The story follows how they interact with on another on set and such and it was an idea I got while working on a film set last summer as an intern.

The Senior Project idea would be shorter than the actual run, where it's like a show and the Senior thing would be like a pilot episode. In the Project, it would be like a short interview with the six other members of the Crew on their feelings towards their rather flamboyant Director.

Here are the old designs for my good fellows, though they'll soon get a make over:



Their names and their roles are listed there too.

Anyway, for my environments, I did ones based off the Crew's meeting room, the building they meet at and the lounge room that the interviews are done in. Here are some refs I got, mainly like office funiture but I did a bunch on the fly:


The first environment is the meeting room. I did all these on paper first and then scanned them in and this was the only one I coloured.


Happy with how the colouring came out. I really really really really like that plant. The one on the table. It makes me happy. The sun shading makes me happy too. Oh and just for fun, I also threw Clap (the Director) in here, just for.. fun... Yeah.


The other two backgrounds were just gray shaded and roughly at that. Here you have the Lounge Area and then the Maple Tree Productions building




So yeah. Not much to type. I'll probably repeat some of this later. That and I'm tired and stuff, so yeah. Cool beans.

Friday, March 11, 2011

Assignment 6

Well, I know we only had a technical week to get this done and I would've actually had these up this past Monday (the technical due date) if it wasn't due to the fact that my cousin (who I'm visiting down in Fort Worth, TX at the moment) doesn't have Internet at his new apartment yet. But yeah - enough excuses. Work time.

Now.

UGH VEHICLES

I hate vehicles, like... even more than I hate drawing animals. Why... why vehicles....

First off, for this assignment, I decided to go back to an older story idea I've been playing around with. I've come up with characters and some rough location ideas, but none concerning transportation within the story. So I took this as a good opportunity to come up with something. Here's the basic idea of the story, which I call (work in progress title) Messenger's Plight.

In it, we follow the journey of the ex-war messenger Hermes as he travels across the desert to the medical city of Asclepeion, in hopes of finding help for his daughter's trauma induced amnesia. Throughout the journey, they are targeted by bounty hunters, looking to collect the price on Hermes' head which is only there because he was framed for something he didn't do.

Here are the designs for the main cast of characters, including Hermes, his daughter Tyche and the bounty hunter Artemis


Hermes: He was once a soldier during the war many years before the events of Messenger's Plight. He used to live as one of the City Council of his hometown, but was soon framed for the near death of his daughter. He now journeys to aid the young girl and hopefully bring back her memories by crossing the deserts to Asclepeion.

Tyche: Hermes' young daughter, stricken with amnesia after she was nearly killed. She's withdrawn and quiet and hardly remembers her father.

Artemis: A bounty hunter tracking Hermes, she ends up traveling with the two after Hermes broke her arm in self defense. She's a rather headstrong person who's very determined. She doesn't believe Hermes at first, but eventually aides him slightly in his quest.

The idea overall is very rough though I did have the designs for Hermes and Artemis already started before this project. I really like Greek/Roman myth, so that's why I was running with the names and the location name choices. Same with roles and weapons, such as Hermes once being a messenger and how he wields a weapon designed after the caduceus. Artemis, in turn, is hunter and wields a bow-like gun.

Here are those initial designs (Artemis' isn't finished evidently here)


Now, I'm going to rush for the next part. I'm at my aunt's using her Internet and she needs to take us back to the apartment (she drove us today). Sooooooo rushing. I will come back later and fill in the other stuff, even though no one probably reads it...

Anyway, vehicle. I designed the vehicle after army jeeps and cars from like the WWII era. I really like those designs and tried to merge them. Here are some sketches and I'll come back with the ref page later (as I forgot to throw that together - man I hate being rushed)

I really didn't know where to start with this though as I wanted something unique, but it still looks kinda the same. I tried to round the car's design more, as I thought that fit more with what I was thinking of, as I picture the cities being composed of rounded buildings too. I had issues initially drawing them, so I used Sai's marker tool in a way that looks (at least to me) similar to how I see some of the trans kids around school draw cars.

Okay, edit. Jeep ref people:



I stuck mainly with the design on the upper left of the third file and came up with the Desert Messenger:


I tried to make it look eh... dirty-ish and all worn, as it is driven in the desert... but I think I failed again. Also, I just generally suck at cars. I linked it to belonging to Hermes with the decor (blue seats, wings) along with the name.

And here's the action shot thing:



Sorry for the rushing - I'll spruce this up later.